Poll Archives

This page lists all previous polls and their results.

What's your take on the new EXT_framebuffer_object extension?
1. Hallelujah! • (56% - 861 votes)
2. Haven't looked/not interested • (24% - 372 votes)
3. Good, but not everything I hoped for • (16% - 238 votes)
4. Stinks. • (4% - 59 votes)

Total votes: 1530


Will you get one of the Radeon X800 line or one of the GeForce 6800 line of video cards?
1. 6800 • (51% - 671 votes)
2. X800 • (27% - 349 votes)
3. Neither • (19% - 253 votes)
4. Both • (3% - 43 votes)

Total votes: 1316


What are your impressions of the GLSL so far?
1. Haven't tried it yet • (42% - 186 votes)
2. Good, but still held back by limited/buggy driver support • (28% - 125 votes)
3. Best thing since sliced bread! • (18% - 79 votes)
4. Okay, only lacking in a few minor details • (9% - 38 votes)
5. Bad! Doesn't cover my needs at all • (4% - 19 votes)

Total votes: 447


Vendor-specific OpenGL extensions ...
1. ... are a necessary step in OpenGL's evolution • (38% - 307 votes)
2. ... suck and should be avoided at all cost • (32% - 260 votes)
3. ... are okay if there's no alternative • (24% - 196 votes)
4. ... are just as valid as any other extension • (6% - 53 votes)

Total votes: 816


Which image quality features do you use when running 3D apps or games?
1. Neither • (27% - 142 votes)
2. Depends on the app • (23% - 122 votes)
3. Both • (22% - 117 votes)
4. Antialiasing • (14% - 76 votes)
5. Anisotropic filtering • (14% - 75 votes)

Total votes: 532


Which of these new OpenGL evolutions are you most excited about?
1. The high-level shading language (GLslang) • (27% - 150 votes)
2. Vendor-independent vertex and fragment programs • (27% - 145 votes)
3. Vertex buffer objects • (16% - 85 votes)
4. I'm not excited at all • (15% - 84 votes)
5. The work-in-progress "super buffers" proposal • (13% - 71 votes)
6. Other • (2% - 11 votes)

Total votes: 546


Do you plan to switch to a high-level shading language (GLslang, Cg, HLSL) and completely abandon assembly-level shader development?
1. I don't write shaders • (37% - 234 votes)
2. I will when GLslang becomes available • (29% - 179 votes)
3. I already did! (Cg or HLSL) • (18% - 115 votes)
4. I'll continue to work with assembly for now • (16% - 97 votes)

Total votes: 625


What's the most important factor for you when choosing a new video card?
1. Performance • (32% - 165 votes)
2. Features • (27% - 139 votes)
3. Price • (21% - 106 votes)
4. Driver quality • (20% - 102 votes)

Total votes: 512


What screen resolution do you use? (Choose the closest match)
1. 1024x768 • (44% - 225 votes)
2. 1280x960 • (28% - 141 votes)
3. 1600x1200 • (17% - 84 votes)
4. 800x600 • (6% - 32 votes)
5. More than 1600x1200 • (3% - 16 votes)
6. 640x480 or less • (2% - 9 votes)

Total votes: 507


What's your New Year's resolution?
1. Find a woman • (39% - 119 votes)
2. Get filthy rich • (28% - 85 votes)
3. Get more sleep • (17% - 51 votes)
4. Lose weight • (10% - 29 votes)
5. Visit Delphi3D more often • (7% - 21 votes)

Total votes: 305


What do you want for Christmas this year?
1. A woman • (44% - 99 votes)
2. Hardware • (16% - 37 votes)
3. Peace on Earth and good will towards men • (15% - 34 votes)
4. A nice new demo on Delphi3D • (14% - 31 votes)
5. Books • (6% - 13 votes)
6. CDs, videos, DVDs • (3% - 7 votes)
7. Software • (2% - 5 votes)

Total votes: 226


Will you (or did you already) upgrade to a DX9-class video card (e.g. Radeon 9700, NV30)?
1. Yes, but I'll wait for a price drop • (50% - 286 votes)
2. No, I'm happy with what I have • (34% - 193 votes)
3. Yes, right away • (17% - 95 votes)

Total votes: 574


Which information sources do you use the most when learning more about 3D graphics?
1. Online articles/tutorials • (67% - 320 votes)
2. Other people's code • (12% - 56 votes)
3. Books/magazines • (11% - 52 votes)
4. Research papers • (10% - 46 votes)
5. Other • (1% - 6 votes)

Total votes: 480


What do you think of NVidia's Cg high-level shading language (HLSL)?
1. I'll definitely use it • (44% - 379 votes)
2. They should have pushed the GL 2.0 HLSL instead • (41% - 355 votes)
3. I don't care about HLSLs • (8% - 70 votes)
4. Current hardware doesn't justify a HLSL yet • (7% - 56 votes)

Total votes: 860


What kind of 3D application are you currently working on?
1. Game, free/shareware • (39% - 152 votes)
2. 3D demos • (19% - 73 votes)
3. Game, commercial • (17% - 65 votes)
4. 3D app/utility, free/shareware • (14% - 56 votes)
5. 3D app/utility, commercial • (12% - 47 votes)

Total votes: 393


Which type of video card do you currently use?
1. Other GeForce • (40% - 222 votes)
2. GeForce3 • (22% - 119 votes)
3. Other non-hardware T&L • (9% - 52 votes)
4. Radeon 8500 • (9% - 48 votes)
5. GeForce4 Ti • (8% - 42 votes)
6. Other hardware T&L • (7% - 40 votes)
7. Other Radeon • (5% - 30 votes)

Total votes: 553


How would you rate your own OpenGL programming skills?
1. Beginner • (27% - 130 votes)
2. Intermediate • (27% - 130 votes)
3. Skills? Me? • (20% - 94 votes)
4. Advanced • (16% - 76 votes)
5. l33t • (9% - 43 votes)

Total votes: 473


What kind of internet connection do you have?
1. DSL • (34% - 128 votes)
2. 56K or less • (31% - 120 votes)
3. Cable • (22% - 82 votes)
4. ISDN • (6% - 23 votes)
5. T1 • (4% - 16 votes)
6. Other • (3% - 12 votes)

Total votes: 381


Which game console would you most like to develop for?
1. I'll stick to PC • (46% - 228 votes)
2. Xbox • (26% - 128 votes)
3. PS2 • (14% - 70 votes)
4. Gamecube • (10% - 49 votes)
5. Gameboy Advance • (4% - 18 votes)
6. Other • (1% - 3 votes)

Total votes: 496


How often do you visit this site?
1. Whenever it gets a mention on a programming news site • (43% - 139 votes)
2. Once every couple of days • (27% - 87 votes)
3. Daily • (17% - 54 votes)
4. Never • (8% - 26 votes)
5. Whenever it shows up in a search engine • (5% - 16 votes)

Total votes: 322


What does it take to get you to upgrade your video card?
1. I upgrade when really hot (but demanding) new games/apps comes out • (31% - 84 votes)
2. I just upgrade it periodically, without any special reason • (30% - 81 votes)
3. I only upgrade if nothing will run on my current card anymore • (23% - 61 votes)
4. The only upgrading it gets is when I buy a whole new PC • (9% - 24 votes)
5. I always get the latest and greatest card • (7% - 18 votes)

Total votes: 268


What do you most want to see in the next generation of 3D hardware?
1. Better programmability • (33% - 84 votes)
2. More raw performance • (18% - 45 votes)
3. Better bandwidth optimizations • (13% - 33 votes)
4. HW accumulation buffer • (13% - 32 votes)
5. Higher internal color depth • (9% - 23 votes)
6. Displacement mapping • (9% - 22 votes)
7. Other • (5% - 12 votes)

Total votes: 251


What would you most like to see added to this site?
1. Advanced stuff (GL 1.2, shaders, and the likes) • (56% - 150 votes)
2. Newbie tutorials • (29% - 76 votes)
3. It's fine right now, thank you • (6% - 16 votes)
4. Articles on 3D hardware • (4% - 11 votes)
5. Book reviews • (3% - 7 votes)
6. Other (I'll mail you my suggestions) • (2% - 6 votes)

Total votes: 266


Which Delphi version do you run?
1. Delphi 5 • (40% - 102 votes)
2. Delphi 6 • (23% - 57 votes)
3. None • (19% - 48 votes)
4. Delphi 4 • (11% - 29 votes)
5. Delphi 3 or older • (7% - 17 votes)

Total votes: 253


How old are you?
1. 18 - 24 • (44% - 173 votes)
2. < 18 • (23% - 92 votes)
3. 25 - 30 • (18% - 70 votes)
4. 31 - 40 • (11% - 42 votes)
5. 41 - 65 • (3% - 11 votes)
6. > 65 • (2% - 7 votes)

Total votes: 395


Should Delphi3D pay any attention to cross-platform (Delphi/Kylix) development?
1. Yes • (62% - 146 votes)
2. No, I don't use Linux • (20% - 48 votes)
3. No, I don't use Borland tools • (8% - 20 votes)
4. No, I'm just not interested • (8% - 20 votes)
5. No, I don't use Windows • (1% - 2 votes)

Total votes: 236


How did you learn OpenGL?
1. From online resources • (51% - 115 votes)
2. From the Red Book • (26% - 59 votes)
3. From another book • (14% - 32 votes)
4. Not at all • (7% - 15 votes)
5. Someone taught me • (1% - 3 votes)

Total votes: 224


At which level do you work with OpenGL?
1. Hobbyist • (56% - 130 votes)
2. Student • (20% - 47 votes)
3. Professional • (18% - 42 votes)
4. Not at all • (6% - 14 votes)

Total votes: 233


Which programming language do you use for OpenGL development?
1. C/C++ • (49% - 161 votes)
2. Delphi • (48% - 155 votes)
3. Visual Basic • (2% - 5 votes)
4. Other • (1% - 3 votes)
5. Java • (1% - 2 votes)

Total votes: 326


What kind of video card do you currently use?
1. GeForce1/2/MX • (53% - 174 votes)
2. Other • (16% - 53 votes)
3. TNT2 • (14% - 47 votes)
4. (I'm waiting for the) GeForce3 • (6% - 21 votes)
5. Radeon • (6% - 19 votes)
6. Voodoo4/5 • (4% - 13 votes)

Total votes: 327



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